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Morphix's Blog
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Project Management in Video Games

Heather Maxwell Chandler wrote an article posted on Gamasutra this morning on the value of Project Management in Video Game Design.  I found this existence of this article somewhat suprising.  Video Games are from a development standpoint, complex on the level of Enterprise-level business applications.  Furthermore to make a really great video game, into the complex land of code must be integrated concepts of gameplay design, artwork, sound, music, artificial intelligence, and so forth.  In short, making a game is hard.

 So how can a large team of people, most of whom own a greatly varying supply of skillsets manage to possibly put togethera game worth half a damn without using project management techniques?  I understand that there is likely a history of “Business Analyst Style” Project Managers who feel that, in the words of Abraham Maslow, if the only tool you have is a hammer, everything tends to look like a nail.  Obviously the management techniques which have been have been honed in the business world to deal with highly structured process models are not going to be directly applicable to a creative work such as a video game, but to go the complete other direction would, I think, also be madness.

This article seems to suggest that the latter is exactly the case in much of the industry, which I find difficult to believe (although it would explain why 80 hour work weeks seem to be so common).  Could anybody who’s had some experience in the industry comment on that?


September 18, 2007 | 1:09 AM Comments  0 comments

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