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Will Wright and Brian Eno

Whilst I was working down in California this summer, I had the opportunity to see a facinating talk/conversation between Will Wright and Brian Eno. This talk, hosted by the Long Now Foundation, was one of those times in your life where much of what they say haunted your mind on the train-ride home, and you would spend days thinking about it. Certainly an interesting experience. And now, due to the magic of the internet and FORA.tv, you too can share in that pleasure.

Enjoy,

View Will Wright and Brian Eno on FORA.tv
View Will Wright and Brian Eno on FORA.tv


March 29, 2007 | 4:03 AM Comments  0 comments

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Apple Gaming

Introduction
Apple is certainly has in the last few years really taken off in terms of profitability and general consumer awareness of their products. There have been a number of radical and aggressive moves undertaken by the management, many of which have proved to be successful. Despite the surges in profit and market share in the last few years, and the popular marketing campaigns, Apple has failed to entrench itself as a serious competitor against PCs in terms of market share. Apple’s 2006 Year over Year market share increase of 16%, while massively out-weighing the industry average still only results in an increase from 4.4% to 4.8%, Hardly a major threat to the PC platform.

I had the fortunate privilege of working for Apple last summer as an intern, and I can tell you the company is just as phenomenal from the inside as they seem to be from the outside. Having never used a mac before working there, I was definitely a fan of the smooth interface and the elimination of the “Death by a thousand paper-cuts” experience that one often finds using Windows (or Linux, for that matter). Despite this, at the end of the summer I couldn’t bring myself to buy a Mac, even though I needed a new computer, and I could leverage employee discounts. The reason was simple. Gaming.

(more…)


March 28, 2007 | 11:03 AM Comments  0 comments

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Get a Mac


March 28, 2007 | 10:03 AM Comments  1 comments

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47


March 28, 2007 | 8:03 AM Comments  0 comments

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Cheap Marketing through ARGs!

I always thought it would be a neat idea to create additional content for a game by way of Alternate Reality Game type materials, and use it as a profit center. For example, frequently AAA games will release Art Books as a premium buy for people who are really hardcore about a product (Blizzard does this frequently). I think it would be significantly more interesting if such books were sold over Amazon.com or eBay under the pretense of being integrated into the storyline. Clearly this isn’t possible in all games, but in a significant number it would be.


Imagine, for example, one made a game based on the Cthulhu Mythos by H.P. Lovecraft. If the designers of the game were to include part of their story bible, as well as some art work or concept sketches into a book, and call it the Necronomicon, sell it on eBay under some pretense of finding the thing somewhere, and leak the existence of such a book to the gaming press.

Well that’d be kinda cool.

This stealth-marketing ploy could even be possible pre-release to drum up a few bucks. The caveat there would be that the publishing channels one would have to go through would be less conventional, such as Lulu.com. Even so, this isn’t necessarly a bad thing, and in fact opens this up as a possible revenue channel for Indie game designers as well.

And here at GhostRazor, we’re all about the little guy.


March 24, 2007 | 11:03 AM Comments  0 comments

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